Now civilizations have "agendas" which dictate how they feel about you, but in either case they're going to hate you if you capture anybody else's cities. Diplomacy in Civ VI is virtually non-existent, but it wasn't stellar in V either. Many things are largely unchanged between the games, combat isn't too different, the AI is kinda dumb in Civ VI, so if that's important to you understand that you might have to kick the difficulty up a notch if you want a fair fight. In Civ V it was a little more complicated you would have different mini progression trees within different classes of cultural/political style, and those would dictate your style of government. The policies give you a lot of flexibility. VI also implements a culture tree alongside the technology tree, which dictates which "policies" you can implement throughout the game. In VI, every unit has an assigned progression, so there's a lot less ambiguity about it. In V the promotions are all over the place, and units often skipped eras or didn't upgrade intuitively. Units can be upgraded to newer iterations as you learn more technologies. In contrast, Civ V has no districts, so wonders and buildings are all built in the main city, and there are somewhat confusing limits on how many and which kind of wonders can be built in any given city.Īnother example is unit upgrade trees. One example is cities - in Civ VI you can build wonders (which each take up a tile), districts (which take up a tile), and buildings (which go inside of districts or the city center), and these distinctions are evident very early on. On the whole though, Civ V has much more going on, and the mechanics are not as clear. Give V a shot to see how you feel about it if you can they're very similar games. Tagged : A Age.of.Submit a new deal Submit a question/PSA Reddit New Deals Popular Deals Deals and Discussion
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